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ytrfamli
Приєднався 8 лис 2007
Відео
イディオムガール プリン失踪事件
Переглядів 776 років тому
誰が零のプリンを食べたの? 全部のストーリーscript: drive.google.com/open?id=1UQV-mg8BJ5_uhzDpLqoLFI7zg6QuVCX1 質問がありましたら、お気軽にお問い合わせください
イディオムガール lwf 再生チュートリアル
Переглядів 1086 років тому
Zipはこちら: drive.google.com/open?id=1rBEef5Xkita4JwR0WqbcXjvdIFkynSj2 Htmlは中村さんのdemoから変更されています The html was modified from a demo by Mr.Nakamaru 大変助かりました、本当にありがとうございました <(_ _)> Really, really thanks a lot for helping me out. lwfファイルはKileTwさんのゲームRipにあります You can find lwf files in KileTw's game rip. 見つけることができない場合は、コメントやPMを残してください。 If you can't find it you can leave a comment or PM. 他にご質問がありましたら、お気軽に...
イディオムガール 第七章 7-9
Переглядів 286 років тому
目次 Table of Contents: 00:00 7-9 前篇 Prologue (MCE07090) 02:08 7-9 後篇 Epilogue (MCE07091)
イディオムガール 第七章 7-7~7-8
Переглядів 186 років тому
目次 Table of Contents: 00:00 7-7 前篇 Prologue (MCE07070) 03:29 7-7 後篇 Epilogue (MCE07071) 05:24 7-8 前篇 Prologue (MCE07080) 08:38 7-8 後篇 Epilogue (MCE07081)
イディオムガール 第七章 7-5~7-6
Переглядів 86 років тому
目次 Table of Contents: 00:00 7-5 前篇 Prologue (MCE07050) 02:37 7-5 後篇 Epilogue (MCE07051) 04:57 7-6 前篇 Prologue (MCE07060) 08:20 7-6 後篇 Epilogue (MCE07061)
イディオムガール 第七章 7-3~7-4
Переглядів 56 років тому
目次 Table of Contents: 00:00 7-3 前篇 Prologue (MCE07030) 02:51 7-3 後篇 Epilogue (MCE07031) 05:08 7-4 前篇 Prologue (MCE07040) 07:54 7-4 後篇 Epilogue (MCE07041)
イディオムガール 第七章 7-1~7-2
Переглядів 186 років тому
目次 Table of Contents: 00:00 7-1 前篇 Prologue (MCE07010) 01:55 7-1 後篇 Epilogue (MCE07011) 04:16 7-2 前篇 Prologue (MCE07020) 07:02 7-2 後篇 Epilogue (MCE07021)
イディオムガール 第六章 6-9
Переглядів 106 років тому
目次 Table of Contents: 00:00 6-9 前篇 Prologue (MCE06090) 02:36 6-9 後篇 Epilogue (MCE06091)
イディオムガール 第六章 6-7~6-8
Переглядів 66 років тому
目次 Table of Contents: 00:00 6-7 前篇 Prologue (MCE06070) 02:53 6-7 後篇 Epilogue (MCE06071) 06:09 6-8 前篇 Prologue (MCE06080) 09:01 6-8 後篇 Epilogue (MCE06081)
イディオムガール 第六章 6-5~6-6
Переглядів 56 років тому
目次 Table of Contents: 00:00 6-5 前篇 Prologue (MCE06050) 01:57 6-5 後篇 Epilogue (MCE06051) 04:53 6-6 前篇 Prologue (MCE06060) 07:59 6-6 後篇 Epilogue (MCE06061)
イディオムガール 第六章 6-3~6-4
Переглядів 56 років тому
目次 Table of Contents: 00:00 6-3 前篇 Prologue (MCE06030) 03:49 6-3 後篇 Epilogue (MCE06031) 06:57 6-4 前篇 Prologue (MCE06040) 10:28 6-4 後篇 Epilogue (MCE06041)
イディオムガール 第六章 6-1~6-2
Переглядів 126 років тому
目次 Table of Contents: 00:00 6-1 前篇 Prologue (MCE06010) 03:14 6-1 後篇 Epilogue (MCE06011) 06:09 6-2 前篇 Prologue (MCE06020) 08:47 6-2 後篇 Epilogue (MCE06021)
イディオムガール 第五章 5-9
Переглядів 86 років тому
目次 Table of Contents: 00:00 5-9 前篇 Prologue (MCE05090) 03:22 5-9 後篇 Epilogue (MCE05091)
イディオムガール 第五章 5-7~5-8
Переглядів 66 років тому
目次 Table of Contents: 00:00 5-7 前篇 Prologue (MCE05070) 02:36 5-7 後篇 Epilogue (MCE05071) 04:45 5-8 前篇 Prologue (MCE05080) 07:10 5-8 後篇 Epilogue (MCE05081)
Now I wanna seeing X vs Iris will be looked like with Gameshark codes or CheatEngine modding...!!!
Pal, in this mod, it's able to battle with iris using X?
Imagine fighting sigma with this difficulty
이것을 어떻게 완료합니까? 당장 비책을 알려주십시오!
Hey! Sorry to barge in like this on a clearly outdated video Lately I've been trying to reproduce a playable Zero vs Double fight, but to no success, and was hoping you could clue me in Do you happen to remember how this was achieved? I'm not particularly interested in making him harder, I just want him to be fightable I attempted to replace the player character with their opposite counterpart after the fight started, but that usually resulted in a crash The closest I got was replacing enemy data with Double's ID and such, which would spawn him in and allow him to fight you But this would obviously result in the game never loading any data related to him, graphics and sounds, so he'd be invisible and mute There's of course the issue of not being able to hurt him as Zero, but you documented that well and I was able to get it working If you can recall anything please let me know, anything that could point me in the right direction is highly appreciated! Thanks in advance
Si Megaman x4 fuera bueno
片名是什麼
大小老千
How long did this take you to get??
Sorry for my late reply, I don't sign in often. (Like really rarely) If I have to hazzard a guess probably 1 hour? It's been so long. I do know that this game can be cheated by JSON editing. (The save files are in JSON format IIRC). So if you feel kind of marveled by the fact that I managed to get this ending (seems to be a hard ending?), don't be. I turn to cheats whenever I feel the game isn't worth the time, and management games simply isn't my type. The story, the atmosphere are appealing though, otherwise I wouldn't even have the motive to play.
Hello, is there a way you could share this version of the mod? Or at least the blades for zero? I inow this is theat to you, but I really want to play that as it looks amazing.
Sorry for the late reply. I don't login often. "inow" is "know", right? But what's "theat"?? I'm confused. Zero's saber, no problem. Do you want the color change or the constant 3rd slash? or Both?
@@ytrfamliI meant that this was "dead" to You. The project..... I don't remember why the heck that word got so "corrupted". Regarding the code only working on some stages, just give what You have and I'll work my way to the objective. And tell me in which stage it seems to only work. And also the Slash modification if You can give it to me. Thank You.
@@ekkuseu3164 Oh, dead, makes sense. Well, franchrise is dead, but Double lives forever! Long live the wicked! Right, to the topic. I've uploaded it to Fearless Cheat Engine. The thread title is Megaman X4 [Misc.] Hopefully it's ok there, if they think it's too little I'll find another way to host.
@@ytrfamli ok thank you. I found it, and it worked. Now... I just noticed, in your video you are able to switch between Kuuenbu (the spinning jump slash) and a regular jump slash. Any help on that?
@@ekkuseu3164 Sorry, I could not find mod entries of it from the mess of my cheat table, either it's buried somewhere, or I just did not keep it. It was just an accident discovery, causing normal slash when rising airborne, and rolling slash when falling, not something significant (actually I'd rather disable rolling slash entirely). Have fun~
Survival report. A recent event (involving a comic artist around last month, i.e. Feb 2023) has me thinking. The statement "Oh you must love X5/X6" IS essentially what the person in question would call "mind-reading", and not even in good faith. I have thus removed the conversation. I am in my own super minority camp where only X1~X3 is canon, and left the franchise and "fanbase" around 2012. Maybe you dislike those (who like X5 etc)? Whatever, just don't lump me in with them. Thank you to Clownpiece (sorry, info missing) and Lapis Lazuli@GarryDumblowski for support. Honorable mention for Trenzinho da Alegria@trenzinhodaalegria8012. Your went for an inquiry approach, and the tone was respectful, I can appreciate that. Cheers.
Quick rundown: To me many villians in various media are underdogs. I do not prescribe to the milquetoast idea that permeates so many works of fiction "1.Hero good. 2. Villian bad. 3.Hero saves the day, yay." (This is prevalent even in the early 2000s) This hack is simply an appreciation of Double. Player died repeatedly? Good. That's what I want. But there IS a pattern where you can (almost) avoid his attack. So the classic "observe the pattern to win" still applies. If I make Double's saw/drone (they pop out if you use cyclone) fill the room, and make them damage sponges, then you can say "Oh look, here's an X6 lover". But I did not. Hope this settles further disputes.
Nicely done, how could i play such a master piece?
No particular release date in mind. And no, I am not working on other hacks. This video is more of a souvenir really. The series is dead to me.
@@ytrfamli I'm sad to hear that bro. But nice work anyways.
Inposible pasarlo sin los tanques llenos de vid
Me parecio epico siempre quize saber como hubiese sido la batalla entre Zero y Double 😎
Zero sin esos tanques está frito jajajaja
When you realize hes been Vega from Street Fighter this whole time
What's the soundtrack?
Freeway fury 2 - fight for freedom
@@AllStarFlamePepito Thank you!!!
I didn't think this was possible
Blue z saber
thinking about it Double is starting to make me think of Dio...
Omega double
Funny as it may be: This is how a real fight against double would look like. The real deal of "evil slash" is that, unless you have very good reflexes: he will cut you in half within the first 5 seconds.
This is the hardest ending by far. Love this types of games. Like Out There. Do you know more like this? Like hard, with a stories and management based?
Sorry it took this long for me to notice your message. I don't login very often. In fact, my whole account pretty much stay freezed at around 2012 or so, all history turned off, don't like videos...etc. I mean, if you don't want BigTech to track you, do be prepared to live in a desert. (And I actively block google service urls actually.) That sort of thinking. With that out of the way, no, sorry, management-based games is not my cup of tea. If there is any pointers I can give, I'd say maybe check steam search? (But in all honesty, steam's search is just a decoration. No matter how many tags you choose, unrelated games always get prinkled in search results.) Sorry for the late reply again. Hope you find other fun games.
Is glitch
I miss this show. I love anthologies.
One of the best! (Well some later episodes are meh but overall fantastic) Sorry about the timing, I don't login often.
カカロットーーー!!!!
Wait, That's illegal
廖駿 曾經說過:圓形!三角形!圓形!三角形!圓形!三角形!圓形!三角形!
求片名
Genocide Cutter
I UNLOCKED THAT YESTERDAY YEEEEEEEEEEAAAAHHHHHHHHH
Can you do lwf files for dragon ball z dokkan battle?
Difficulty : Real
Fucking impossible.
Sigma gave double crack before the battle😂😂😂
Mmx4 mod hyper expert
Imposible
taiwan bad movie
Bad? Hmm...pretty cheap production value, sure, but, at least it was a time when people try to have fun, no? Everything is so bland now...
Wow nice and what is a code?
I saw you are in contact with Game Hacker, so my input would not be necessary. Again, I do not know what to modify for Iris hit states. Good luck as always.
Parece um doente
billy brown lol
you have the experiment code that zero attacks damage double I will try to do the same with the battle of megaman and iris if you still had that code that the saber of zero damages double. please if you could give me the code
Would you mind if I'd like to see your progress so far? Not code, just some proof-of-concept video recording of X vs Iris? About damaging Double, I'll have to check if I have that code separated. I know nothing other than scan/change value, so my cheat table is a mess. IIRC it's just writing a NOP where damage is checked...
In My Other Channel Gamer Hacker
Place My video in my channel
詳しく説明を戴き、ありがとうございます。 このゲームに対する情熱を感じました。
ありがとうございます。褒められて嬉しいです。
So there is a normal ending (just sacrifice and survive) and this ending. What about the other 5?
志貫 初の初登場、盛り上がる場面の一つ One of the climax in the story, where Shinoki Ui makes her first appearance.
ゲームのストーリーライン分岐 The storyline is divided: 序章﹣第一~八章﹣(未完) 序章﹣第一~七章﹣終章(打ち切り) Opening﹣Chapter 1~8﹣(Unfinished) Opening﹣Chapter 1~7﹣Final(Cut short) 第八章: ua-cam.com/video/PAALfoQawUs/v-deo.html
Now this was a game I wanted to enjoy, but never really had the time for and the battle system was a drag to get through with any speed. In the end I didn't even manage to save much more than what other people have shared - which means all of the h-scene art but practically none of the character art, lwf animations, the sd parts and their plist files, or the voices... (Did the library even unlock everything, by the way? I checked it all of once before trying to crack the passwords for the asset files (didn't succeed), and I thought all it gave out was the profiles of the characters.) If I read your comments right, you got these story scenes through editing the URL? How did that work? I know enough to check network traffic via dev tools, but as far as I can figure out the actual lines of dialogue were sent via interfacing with either secure/adv_get or novel/script, and encrypted. I didn't see anything that would led to an HTML page that played the scene itself.
I agree on your evaluation on the gameplay. It is not really a deep puzzle game. The story however I do really like, in fact, at around this chapter, it's about to take off, but then the game got shutdown and we get that "Final Chapter" which is kind of a "Rinse and repeat" ending. Such a blow... The library (called Archive in the game) did not unlock everything. I got the assets through sniffing around. As for the scenes, what I edit was not the URL, it's the Javascript parameter in the game. It's really kind of hush-hush stuff, if you are really curious about the detail, PM me. As for game assets, you would definitely want to check out goo.gl/vPjswA It has scene script, lwf, sound, csv...etc. I did not make this rip, in fact compared to my own rip, some (trivial) things are missing (for example it does not have the Ch8 script, and I think full stance NPC from the Archive seems to be missing), but for the purpose of conserving most of the game resource, it does the job. (For credit, it's by kiletw from PTT BBS, kind of funny, both of us rippers are from Taiwan.) With that rip, you can see how a scene will play out, but not replay it, because there is no engine. If you want to see recorded scenes...well, I happened to have ALL of them (I MEAN, ALL OF THEM), normal and adult. How? by spent the whole March recording, daily non-stop. But I feel conflicted about uploading adult scenes in batch, like I am ripping DMM off (because that would be technically true). On the other hand I doubt much people would be interested in normal conversation scenes. In the end I might just have spent a whole month recording something not many are going to see...I feel lost.... Anyway, if you want to see any of the scenes, leave a comment or PM. If it is a normal scene, I will upload it to youtube. For adult scenes, I'll use a filehost and send the link with PM. I'm giving the same offer in a dedicated bbspink thread(I speak broken Japanese). So far, no one have come forward...
Ah, I am curious about the details, but it doesn't look like your channel has PMs enabled (no "About" tab on your channel at the same row as the "Home" tab). I don't know if this is because you haven't confirmed your name or you marked your channel as age-restricted, though. (support.google.com/youtube/answer/57955?hl=en) I saw the rip on the bbspink thread too, and boy was that a godsend. It is true that batch uploading this stuff is unfair to its creators, but there's an argument to be had that if they're not going to release it, it creates artificial scarcity. While the game was online, that only inflated demand, and while the game is offline, that's just being spiteful. If it was me (doing the ripping) I'd only hold off on releasing story logs for the duration of its initial release, and then upload them after, with the reasoning that the release of the assets shouldn't matter much if the quality of the *experience* of playing the game is high enough, as a game should be. Of course, the only people who should be making these kind of policies are the guys who worked to obtain the assets in the first place, so I probably shouldn't be talking, and I will respect your choice. That said, I do think not a lot of people are the kind to message others over this. As a requester, I would consider individual scenes to be too trivial, and would perceive the act of asking others for them to be bothering them (even when you explicitly invited others to request from you, yes). Not to mention, for people who'd rather be anonymous, making an individual request would make them feel that much less of being part of an unnamed crowd.
Replied back.
Sorry I've gone silent for a while, I have a pretty bad problem with making myself *do* stuff. When that doesn't make me procrastinate, it at least makes things take more time than they really should. (The DMM game ReBless also closed a few days ago, another game I regretted not playing. Because of the way the engine was used, grabbing a large majority of the assets here was easy with a few downloaded programs, but the event scripts alone were not available to grab without seeing them once. I tried the trick you told me about, but I couldn't know which was the right name, and unlike Idiom Girl that seemed based entirely on JavaScript, this one only seemed to use some JS code as a wrapper-like thing for the engine which made the actual resource calls, so it probably wouldn't have worked anyway. Hard to know without having sunk even more time one it, and it's a moot point now.) In truth I haven't even perused much of the videos you've uploaded, and probably won't be doing so for a while. But I'm going to try saving them for later watching, and that .lwf file tutorial looks really interesting - I thought those were derivatives of .swf (shockwave flash) files and needed some specific programs to open, but I guess that wasn't the case. Thanks for uploading all of this. I'll make myself check back here for the next week or so, so you can drop me a line anytime then. (You can leave aside Rei's scenes, though - I already grabbed those from among the zipped sets you uploaded.) Though, I assumed that sharing the resources I've asked from you only involved you uploading something somewhere and me grabbing it - dunno if that's too time-sensitive, unless you mean to use an upload site that expires pretty quickly.
Hi, sorry I got this late. Good thing I checked though, sometimes I pretty much don't login for months. (I don't like youtube linking browsing activity to my account, I just lurk.) My sympathies for you having to witness the closing of another game... (Is this proper usage?..well you get my idea.) This trend of moving to the cloud/js doesn't seem to have any sign of stopping. In the years to come I gather it would go further to the point where advanced knowledge is required to nab stuff/do tricks. (I really don't like RPGMaker going JS based, for example) Heydays of are fleeting, fast... Lwf IS a derivation (lightweight implementation as the name says) of swf. Some info in the swf is discarded/condensed (I imagine) when it is compiled into an lwf. Would be nice if there's an editor/decompiler, but given the trend of cloud, I doubt it will emerge anytime soon, or at all. (Flash will meet its end of life at 2020) I thought it would be best if there's some way to know what you need and what you don't need. Uploading all works too, it's just going to be pretty big and there will be lots of duplicates you have to weed out. Then again, my archive is still sitting there messy, so point taken. It will probably take 1 or 2 days, I'll get back to you.
どうやって入手したんですかね。
なるほど。 御返信、ありがとうございます。
How do you get everyone awoken
Sorry for the late reply. To make an awoken pick anyone with a major virtue, and send him to be "Purified" in the water jail. You can see my reply to Mark Watson above for more detail. (If you're still playing that is. I think games with micromanagements like this gets old rather quickly. Again, sorry for my late reply.)
Is there any x vs iris mod?
0:08 this is gonna be easy 0:21 HOLY SHIT!!!